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North Carolina-headquartered 3Dsolve, The Simulation Learning Company, has announced that it has been selected to join the America's Army development team, which i...
North Carolina-headquartered 3Dsolve, The Simulation Learning Company, has announced that it has been selected to join the America's Army development team, which includes more than a dozen government organizations and private software firms working together to create authentic military training and deployment simulation scenarios. 3Dsolve noted that it is the only America's Army team member with US Army Training and Doctrine Command validated, SCORM-compliant, Level 4 Interactive Multimedia Instruction experience, having successfully delivered e-learning solutions to a number of commands within the Army and other branches of the US military. As a member of the America's Army development team, 3Dsolve plans to offer Department of Defense and civilian federal agencies a streamlined approach to America's Army-based opportunities and a simplified contractual process. Initially built as a recruiting tool and originating in the U.S. Army's Office of Economic Manpower & Analysis, America's Army has grown to become an extremely popular entertainment title, and was later ported to the Xbox. As the number of organizations that built applications on top of the America's Army platform grew, the Software Engineering Directorate at Redstone Arsenal, AL, was selected to manage the effort. Today the $13 million platform boasts nearly 30 completed or in-progress projects, and is managed by 60 full-time government employees and contractors at a variety of sites nationwide. Members of the America's Army development team gain access to an existing repository of training objects and articles, allowing them to build upon those objects and accelerate the delivery of training applications. America's Army also provides partners with access to Unreal Engine 3, the complete game development framework for next-generation consoles and PCs. "3Dsolve brings together a unique combination of deep computer gaming experience, proven simulation learning expertise, and a solid understanding of how to work with military customers," explained Chris Chambers, deputy director of the Army Game Office. "We expect them to make immediate contributions to the America's Army program, and to help even more organizations take advantage of simulation learning solutions based on the America's Army platform."
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