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Product: Unity 1.2.2 Game Engine Released

OTEE has announced that it has released Unity 1.2.2 as a free update to its 3D authoring package. Games produced with Unity are now Universal Binaries and thus run native...

Simon Carless, Blogger

March 31, 2006

1 Min Read
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OTEE has announced that it has released Unity 1.2.2 as a free update to its 3D authoring package. Games produced with Unity are now Universal Binaries and thus run natively on Intel Macs and PowerPC Macs alike. Also, support for Windows publishing has finally been brought up to the level of Mac support. Games made with Unity now are exactly the same on both processors and operating systems. New features for Unity 1.2.2 include a new framework that uses Unity’s shading engine to make realtime full-screen graphics effects. Amongst the effects included are blurs and motion blurs, grayscale, color correction and sepia tone, and twirl and vortex. These can all be extended and modified. Also new is built-in workflow tools for 3D content editing, which can be extended and new workflows can be added, so users can create “wizards,” context menus, and automate repetitive tasks. Finally, new character-related features in Unity include First Person Shooter (FPS) controls, tools to set up “ragdolls,” and improved character animation support. "One-click cross-platformness is part and parcel with our focus making game development really hassle-free”, says OTEE CEO David Helgason.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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