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Product: 3Dconnexion Announces 3D Input Device SDK

At the 2006 Game Developers Conference in San Jose, Logitech subsidiary 3DConnexion announced <a href="http://www.3dconnexion.com/support/">a freely downloadable softwar...

Jason Dobson

March 27, 2006

1 Min Read

At the 2006 Game Developers Conference in San Jose, Logitech subsidiary 3DConnexion announced a freely downloadable software developers kit (SDK) for programming motion-control drivers for use with custom modeling and animation code packages and level editors used in game development. The toolkit provides the necessary resources to add full 6DOF navigation and other enhanced motion-controller functions, allowing 3Dconnexion's SpacePilotT and SpaceTravelerT devices to support custom authoring packages, level editors, and modeling systems. "With digital content increasing in complexity, the developer's tools must keep up-and they must help the developer build more sophisticated, compelling games and other content, at a much faster pace," said Rory Dooley, president of 3Dconnexion, Inc. "Developers who download our SDK and spend the few hours needed to support a 3Dconnexion device, can expect to earn back that time, because they can start using our motion controllers to create more scenes and models at a more rapid clip." The 3Dconnexion motion controller has been designed to be used in conjunction with a standard mouse and keyboard setup in order to aid developers' productivity, and the firm's devices provide full, simultaneous six-axis movement in any and all directions. Applying light pressure to the controller translates into dynamic movement: Users can pan, zoom, and rotate with the controller in one hand, while they simultaneously create and edit with mouse in the other.

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