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Steinberg Media Technologies reports that its Nuendo Media Production System formed the backbone of the audio production in the King Kong computer game. Released a...

Nich Maragos

February 9, 2006

1 Min Read

Steinberg Media Technologies reports that its Nuendo Media Production System formed the backbone of the audio production in the King Kong computer game. Released at the end of 2005 to coincide with the worldwide release of Universal's movie, King Kong: The Official Game Of The Movie was produced by Ubisoft in close cooperation with the film's director, Peter Jackson. "Nuendo gave us exactly what we needed, namely speed and stability," said Yoan Fanise, Lead Sound Designer on the project, who was charged with creating an immersive audio production for Kong and the dinosaurs he battles in the movie. "This was a massive project, involving huge numbers of sessions and audio files," he continues. "The voiceovers for the actors alone comprised 14,000 files in seven languages, so features like the batch function saved us valuable time, as did the ability to quickly drag and drop files not just between the multiple Nuendo projects we had open all the time but also other applications."

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Nich Maragos

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Nich Maragos is a news contributor on Gamasutra.com.

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