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IGS 2007 Video: 'Physics Games Go Indie'

The organizers of the 2007 Independent Games Summit have started posting video sessions from the March event online, and Matthew Wegner's 'Physics Games Go Indie' talk, with demonstrations and practical tips on making physics games, is the first - embedde

June 19, 2007

1 Min Read

Author: by Staff

The organizers of the Independent Games Festival have announced that they have set up an official website for the Independent Games Summit. This IGF-affiliated event that took place for the first time at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007. (A second Summit is planned for GDC in February 2008.) As they explain on the page: "The Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, guerrilla marketing concepts, student indie game discussions, and much more." In conjunction with this page, organizers of the Summit (created by the CMP Game Group, as is Gamasutra) are gradually putting video of the 2007 Independent Games Summit online "for free, in the spirit of sharing, and to help the indie community understand and better itself". The first one of these is the 'Physics Games Go Indie' lecture from new IGF content co-director Matthew Wegner - the data includes a direct Google Video link and .MP4 download link for his lecture, plus the embedded version:

The original session description is as follows: "Wegner, who is both an indie developer and runs the physics game blog Fun-Motion, explains why real-time physics are such a big part of many innovative independent games, with demonstrations and practical tips for developers wanting to use physics to make their games stand out."

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