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March 20, 2006
1 Min Read
In the run-up to the 2006 Independent Games Festival, which is held this week at Game Developers Conference 2006 in San Jose, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC from this Wednesday. This feature interviews The Yakuza from DigiPen Institute of Technology in Redmond, WA, who earned a spot as a Student Showcase winner with their speedy puzzle game OrBlitz, described as follows in the students' entry form: "OrBlitz is a fast-paced puzzle game along the lines of Lemmings, where players place blocks to direct orbs to their goal. Originally in black and white, color spreads out to the world as the gameplay picks up speed to a frantic pace." You can now read the full Gamasutra feature on the subject, including more on the innovative game concept and how it got implemented (no registration required, please feel free to link to the article from external websites).
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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