Sponsored By

GDC London Adds Cell, DirectX Tutorials

The organizers of the Game Developers Conference London event to be held this October have announced the major tutorials for the event, with IBM discussing the Cell processor and Nvidia and Microsoft teaming to discuss DirectX 10.

Simon Carless, Blogger

September 6, 2006

1 Min Read

The CMP Game Group, which also produces the Game Developers Conference and operates Gamasutra, has announced the major tutorials for its GDC London event this October, with IBM discussing the Cell processor and Nvidia and Microsoft teaming to discuss DirectX 10. IBM's tutorial, to be given on Monday, October 2, is entitled 'Delivering a World of Choice with Cell Broadband Engine Application Processing', and has a detailed description on the official GDC London website. Similarly, Nvidia and Microsoft's tutorial, which is held on Tuesday, October 3, has a number of in-depth sessions for developers on DirectX 10, including 'Gloopy Effects with DX10', 'The DX10 Cloning Factory', as well as a talk on the Windows Vista Game Explorer. Separate tutorial passes need to be purchased to attend these events. GDC London itself will focus exclusively on advanced techniques in game development, with a special focus on the UK, and will take place October 2-4 at 195 Piccadilly, the British Academy of Film and Television Arts (BAFTA) headquarters. Major speakers include LucasArts' Chris Williams, talking on 'Unlearn What You Have Learned: Implementing Next-Gen Gameplay', Nina Kristensen and other members of Ninja Theory (Heavenly Sword) on 'Combat: The Ninja Way', Midway's Harvey Smith on 'The Imago Effect: Avatar Psychology', and Michael Khaimzon of Crytek (Crysis) on 'High-Def Outdoor Environments'. Early rate pricing for GDC London expires September 15. Interested parties can visit the official GDC London website to register for attendance and review conference information.

About the Author(s)

Simon Carless


Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like