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Game Technology Law Conference Announced

A two-day comprehensive conference on current developments in Gamer Technology Law has been announced for March 16 & 17 at the Beverly Hills Hotel, Beverly Hills, CA.

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Simon Carless, Blogger

February 2, 2006

1 Min Read

A two-day comprehensive conference on current developments in Gamer Technology Law has been announced for March 16 & 17 at the Beverly Hills Hotel, Beverly Hills, CA. Conference co-chairs Seth J. Steinberg, Director of Business Affairs & General Counsel of LucasArts, and Russell G. Weiss, who heads the firm-wide video game practice at the Los Angeles law firm of Morrison & Foerster LLP, lead a faculty of private attorneys and in-house counsel from major game companies including Vivendi Universal Games, Inc., Electronic Arts Inc., Sony Computer Entertainment America Inc., Infospace Games, Stormfront Studios and THQ Wireless, Inc. The collected lawyers will offer updates on new regulatory issues and case law, new business models, Hollywood contracts, third party agreements, advergaming and in-game advertising, current funding issues, human resource issues, outsourcing game development, protecting IP rights and the implications of virtual property in the real world. For IP and entertainment attorneys, business development executives, operating officers, in-house counsel and anyone involved with game software development, publishing, licensing and IP issues, this conference is sponsored by Law Seminars International, an educational organization presenting high quality professional continuing education programs throughout the U.S. and Canada. Further information on the conference sessions, locations, and other details are available on the official conference webpage.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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