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Gamasutra, Intel Debut Visual Computing Microsite, Blog

Gamasutra has partnered with Intel to debut a <a href="http://www.gamasutra.com/visualcomputing/">new 'visual computing' Gamasutra microsite</a>, as part of a long-term agreement which includes a <a href="http://www.gamasutra.com/visualcomputing/blog/">VC

June 4, 2008

1 Min Read

Author: by Staff

Gamasutra has partnered with Intel to debut a new 'visual computing' Gamasutra microsite, as part of a long-term agreement which includes a VC-specific weblog and a host of subject-specific technical articles. The debut of the sponsored section includes the first Intel-created sponsored technical feature, a technical piece on procedural terrain generation with fractional Brownian motion. In addition to bi-weekly Intel-sponsored technical features, the section will also include bi-weekly technical articles supported by Intel, and commissioned and sourced independently by Gamasutra's editors - with the first to debut next week. The microsite, which will deal with technical subjects ranging from rendering and shaders to all aspects of visual game creation, has also added a visual computing-specific blog, being updated three times weekly with links to the best blog and community content. Videos included on the launch version of the page give new insight into the now Intel-owned Project Offset game project, with other key properties such as the Havok middleware line and the recently discussed Larrabee graphical technology also expected to be focused on in the future. Gamasutra readers can keep up with the 'visual computing' technical features by visiting the microsite or reading the traditional Gamasutra features page. In addition, the Visual Computing weblog page will list all major updates to the site alongside its regular content.

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