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Feature: 'Top 12 Networking Tips & Tricks For GDC 2006'

In one of today's main Gamasutra features, video game HR veteran Marc Mencher has compiled a list of tips and tricks to help you make the most of the game industry networ...

Simon Carless, Blogger

February 9, 2006

1 Min Read
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In one of today's main Gamasutra features, video game HR veteran Marc Mencher has compiled a list of tips and tricks to help you make the most of the game industry networking opportunities available at this year's Game Developers Conference in San Jose, CA. Mencher points out in his introduction: "Sure, you can show up at the Game Developers Conference and wander around aimlessly like you did last year and the year before. But how about trying something new this time? Instead of making bar memories that you may or may not remember the next day, why not resolve to network, to reconnect with old and meet new industry colleagues and clients, to really get something out of GDC time? Maybe even a lead to a more fulfilling job? Wow, what a concept! You've got just a few days -- from March 20-24 -- to be all that you can be (as they say in the Army promos), to take advantage of the key opportunities the conference has to offer … from exploring the San Jose Convention Center show floor, to rubbing elbows with successful developers at the Game Developers Choice Awards, to meeting people who might play a significant role in helping you land your dream job or build your business." You can now read the full Gamasutra feature on the subject, including plenty of other good suggestions on GDC networking opportunities (no registration required, please feel free to link to the article from external websites). [GDC 2006 is presented by the CMP Game Group, organizers of the Game Developers Conference Europe and standalone Serious Games Summit, and publishers of Game Developer Magazine and Gamasutra.com.]

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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