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Come to GDC 2016 and learn how to teach game balance in schools

And that's not all -- GDC organizers also reveal a great talk surveying the backend technology options for your next F2P game in this fresh pair of <a href=http://www.gdconf.com?_mc=BP_LE_CON>GDC 2016</a> Summit session.

December 16, 2015

2 Min Read

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

At the GDC Education Summit RIT assistant professor Ian Schreiber will offer you valuable insight into how you can teach students the basics of balancing games. His talk, "A Course About Game Balance," will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

Make time to check it out and you'll walk away with an understanding of the realistic scope of a battle-tested course in game balance, and the kinds of topics and assignments that might be covered in such a course were they to implement it at their own school.

Meanwhile, as part of the popular Free-to-Play Summit, Playfab CEO James Gwertzman will offer a primer guide to the world of backend game technologies in "You're Not Alone: A Backend Technology Solution Survey." 

Developers no longer need to build the backend for a F2P game from scratch; nowadays there are hundreds of vendors in categories such as attribution tracking, advertising, customer service, localization, predictive analytics, A/B testing, tax calculations, profanity filtering, payment processing, and more.

Gwertzman has experience evaluating all of them, and during his talk he'll offer review the leaders in each category and share with you some common scenarios that will force you to link backend technologies together in support of your game.

And of course conference officials look forward to announcing many more GDC 2016 Summit sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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