Sponsored By

Two Worlds Helps Drive SouthPeak's Record $40.2 Million Year

Publisher SouthPeak Interactive (Ninjatown, Two Worlds) reported a 220 percent revenue increase to $40.2 million for its just-ended fiscal year, with planned "sequel opportunities" for Two Worlds franchise and a doubling of its portfolio nex

Eric Caoili, Blogger

October 7, 2008

1 Min Read
Game Developer logo in a gray background | Game Developer

Virginia-based publisher SouthPeak Interactive reported a 220 percent revenue increase to $40.2 million for its fiscal year ending June 30, 2008 -- compared to $12.5 million in the previous year. SouthPeak credits its record performance largely to strong demand for Two Worlds, the Reality Pump-developed Xbox 360 and PC roleplaying title that released in North America in late August. The company also says expanding platform support with Wii titles like Pool Party and Dream Pinball helped boost its numbers. During its fiscal year, SouthPeak also went public and picked up $14.6 million in financing, which went towards funding the company's growth. Looking ahead, SouthPeak believes that its new partnerships with independent studios will enable it to double the number of titles it publishes in 2009. "In the past year, we have built a strong product line for next generation hardware platforms, including solid franchises, like Two Worlds, that provide us with sequel opportunities," says SouthPeak CEO Melanie Mroz. "We plan to expand our portfolio in fiscal 2009 with the addition of several new IPs, including Ninjatown, X-Blades, My Baby and [expansion pack] Two Worlds: The Temptation. With our strong stable of independent developers throughout the world, we are poised to more than double our titles next year."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like