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Assassin's Creed To Debut November 2007

Ubisoft has confirmed that its much-awaited Assassin’s Creed, first revealed in a lecture during Game Developers Conference 2006, will debut this November for PlayStation 3,

Simon Carless, Blogger

June 7, 2007

1 Min Read
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Ubisoft has confirmed that the much-awaited Assassin’s Creed, first revealed in a lecture during GDC 2006, will debut this November for PlayStation 3, Xbox 360, and PC - while leaving reports of a DS version unaddressed. The title, which is being developed at Ubisoft Montreal, and was originally described at Game Developers Conference 2006 as being "set on redefining the action genre for next-generation consoles", has already seen 1.3 million downloads of its latest trailer on GameTrailers.com in less than a week. The game is set in 1191 AD, during the Third Crusade, and focuses on Assassins which intend to stop the hostilities by suppressing both sides of the conflict. Particularly showcased in various private trade show demos to date have been the complex crowd dynamics, with the main character, Altair, thrusting himself realistically through crowded streets. Ubisoft's press release announcing the game's debut repeatedly references Assassin's Creed as a 'franchise', but does not address recent reports, sourced from a GameStop product listing, suggesting that a version of the title may be coming to the Nintendo DS later in 2007. “Assassin’s Creed is going to be a huge launch for Ubisoft this year along with the added prestige of being the start of this exciting new franchise that is bringing something completely new to the market,” said Tony Key, vice president of marketing, Ubisoft. “We’re confident that Assassin’s Creed will exceed expectations as a ‘must-have’ title this holiday season and will achieve both critical and commercial success.”

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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