Your game industry in your words: Week of April 13

Gamasutra highlights choice quotes from industry figures such as InXile's Brian Fargo, Camoflaj's Ryan Payton, ESRB's Patricia Vance, and many others in this new weekly roundup.
[Gamasutra highlights choice quotes from industry figures such as InXile's Brian Fargo, Camoflaj's Ryan Payton, ESRB's Patricia Vance, and many others in this new weekly roundup.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the advantages of Kickstarting your game instead of working with a publisher, the ESRB's Adult Only-ratings, reviving IPs instead of making new ones, and more. This Week's Noteworthy Game Industry Quotes "I would suggest to any designer to take one game and spend enough time to master it. There are things that can only be properly understood once they're truly experienced." - Gameloft technical designer Christian Philippe Guay "I think this replaces the necessity of having new IPs." - Eidos Montreal GM Stéphane D'Astous arguing that reviving IPs can replace the risk of developing new ones "One of the cool things that we can do just being independent is we can live and die by the stories that we want to tell." - Camoflaj head and former 343 Industries creative director Ryan Payton "The good thing about this whole process is that I can wholly focus on the game. Even if we worked something out with a publisher, I'd still have to spend a good chunk of my time lining up the next product so when the team finishes, they can keep working." - InXile CEO Brian Fargo on an advantage to funding a game through Kickstarter "Nine people are too much for a team. So we're gonna make [teams of] four and four, and they will fight against each other... one is going to make a game about 'pee' and one about 'poo.'" - Arkedo Studio (Big Bang Mini, Hell Yeah!) head Camille Guermonprez "It's very possible that there will be greater acceptance of an [Adults Only] rating going forward. And by the way, I think that would be a good thing for the system." - ESRB president Patricia Vance "The essence of competition in bite size... is really, really good, because not everyone has twenty minutes for a FIFA match, but a fighting game can be over in a couple of rounds. It really fits in this on-the-go generation coming up right now." - Mortal Kombat franchise producer Hector Sanchez, who is working on a PS Vita entry for the series The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

Latest Jobs


Vancouver, BC, Canada

Bladework games

Remote (United States)
Senior Gameplay Engineer

University of Canterbury

Christchurch, Canterbury, New Zealand
Academic in Game Arts and Animation

Fred Rogers Productions

Hybrid (424 South 27th Street, Pittsburgh, PA, USA
Producer - Games & Websites
More Jobs   


Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer


Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more