Written on your eyeballs: Game narrative in VR at GDC 2015

As VR game design grows ever more popular it's critical that cutscenes die, leaving gameplay as developers' primary storytelling tool. Narrative designer Rob Morgan investigates at GDC 2015.

As VR game design grows ever more popular it's going to be critical for game narratives to be fully integrated with gameplay, rather than being segregated in cutscenes.  

Relying on his experience designing stories and optimizing dialogue for VR-native games, Rob Morgan is coming to GDC 2015 in March to show you how to craft compelling stories with limited resources and simplified mechanics in his Summit session "Written On Your Eyeballs: Game Narrative in VR."

Morgan is a lauded writer and narrative designer who's worked on a variety of projects across the AAA, indie and mobile game markets, including collaborating with J.K. Rowling on the narrative design of Wonderbook augmented reality games in the Harry Potter franchise and writing for the upcoming Gear VR game Gunner

At GDC, Morgan will explore how common game mechanics and storytelling techniques can be adapted or reinterpreted to work well in VR game design. Looking to the future, he'll also investigate some of the narrative design questions VR developers will be asking over the next few years, and (hopefully) provide some inspiring answers.

Morgan's talk will be just one part of the conference's Game Narrative Summit, a series of frank talks on the topic from leading experts in the industry.

It's just one of eight Summits that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco during the first two days of GDC 2015.

If talking about the creative and financial aspects of storytelling in games isn't up your alley, don't worry -- conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.

A list of all announced talks is available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.

For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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