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Watch two of the developers behind Wargroove break down their game-making process.

Bryant Francis, Senior Editor

February 20, 2019

1 Min Read

Chucklefish, the company that created Starbound and originally published Stardew Valley, caught the attention of devs and strategy fans alike this year with the release of Wargroove, a turn-based title in the vein of Advance Wars that has all the good dog units. 

To mark the game's release, technical director Rodrigo Monteiro and Chucklefish CEO Finn Brice dropped by the GDC Twitch channel today for a chat about Wargroove's design and development. If you're an indie developer trying to navigate the complicated space of making games (and the technical challenges of using pixel art), you should definitely watch the full conversation in the video above! 

And for more developer interviews and curated GDC talks, be sure to drop by and follow the GDC Twitch channel

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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