As one of the leading developers for Sony's Project Morpheus VR headset, Sony London is one of the de facto authorities on the state of virtual reality game development.
At GDC Europe 2015, Sony London's John Foster shared some of the studio's big takeaways from trying (and failing repeatedly) to create VR experiences for Morpheus in which players forget they're in a simulated world and act on their instincts.
Using Sony London's Project Morpheus demos like The Getaway, The Deep and The London Heist as examples, Foster discussed practical ways to keep your players immersed in your VR game, how maintaining immersion makes it easier to create a great game, and what new challenges must be overcome.
It was a good, practical talk filled with useful takeaways on a subject that's still being explored; if you missed it in person, you can now watch John Foster's full talk over on the official GDC YouTube channel.
About the GDC Vault
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