One designer, 90+ vehicles and only six months to go.
That was the scenario Volition's David Bianchi faced when coming to work on Saint's Row: The Third.
At GDC 2014, he delivered a great talk about how he effectively wound up single-handedly designing and implementing the game's vehicle system.
It was an informative talk, even if you don't care about the Saint's Row games, because Bianchi deconstructed how he got through a lot of especially difficult system design work and turned it around into a large and worthy part of a successful AAA release.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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