In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III, an open world game featuring many different vehicles.
Bauer outlines the team's vehicle audio goals, like maintaining authenticity, immersion (through radio, interactions with the environment, ambient changes), and including a variety of unique engine sounds.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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