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Video: How a team of inexperienced devs created Tokyo Jungle

In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene.

Crispy's Inc. was founded by a team of aspiring creators with zero previous game development experience. So how did the inexperienced team manage to create Tokyo Jungle

In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create the successful game Tokyo Jungle and explores the potential of the Japanese game development scene.

Kataoka also discusses how an inexperienced company like Crispy's Inc. ended up releasing a first-party title for the PlayStation 3 as their debut game. 

Developers interested in how Tokyo Jungle came to be may appreciate that they can now watch the talk completely free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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