Courtesy of the GDC Vault is another free lecture video, this time from Game Developers Conference 2009.
In this lecture, Scott Rogers illustrates how Disneyland's attractions and overall park layout make for excellent real-world analogues to games' world maps, individual levels, and more. As with creating memorable theme park rides, he suggests to allow the game's story to guide design, to use the environment to tell a story, to encourage player movement, and to maximize emotions.
Check out the free video here!
Session Name: Everything I Learned About Level Design I Learned from Disneyland
Speaker(s): Scott Rogers
Company Name(s): THQ
Track / Format: Game Design
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Video: Everything I Learned About Level Design I Learned from Disneyland
Developers can and should look for design inspiration outside of video games, suggests Scott Rogers in this free GDC video on how Disneyland taught him everything he learned about level design.