"I really don't see any reason why that process [of making small games in AAA studios] cannot exist, and why that cannot be really healthy for the company."At GDC Europe 2013, Far Cry 3 and Assassin's Creed: Brotherhood creative director Patrick Plourde explains how and why his upcoming UbiArt-powered RPG Child of Light came to be. In this free GDC Europe 2013 talk titled 'Small Projects in AAA Studios: Making of Child of Light' (courtesy of GDC Vault), Plourde explores the game's artistic and fairy tale influences, his pitches to internal executives to build support, his angles for getting consumer and press interest, and the significance of the dev team's gender balance (33% women, compared to 20% overall for Ubisoft Montreal). For more on Child of Light, check out this extensive Gamasutra interview.
Video: Creating Ubisoft's Child of Light - a small project in a big studio
Far Cry 3 and Assassin's Creed: Brotherhood creative director Patrick Plourde explains at GDC Europe how and why his upcoming UbiArt-powered RPG Child of Light came to be.