In this 2018 GDC session, Zack Johnson breaks down the tools and technology the Asymmetric Publications team used to make West of Loathing.
Johnson goes over the design, art, and writing of West of Loathing, and how they enabled the creative team to work as quickly and as flexibly as possible.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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