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The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.

April 16, 2019

1 Min Read

While the first Panzer Dragoon game was created 25 years ago, the developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.

Yukio Futatsugi and Kentaro Yoshida, two of the minds behind the Panzer Dragoon series, sat down at GDC 2019 to walk through the development of three games in the series, including the original and the rarely discussed Panzer Dragoon Zwei and Panzer Dragoon Saga.

It's an hour-long talk that walks though the concepts and art design of the Sega Saturn games as well as conversations about the thought process that went into planning the world's unique atmosphere, decisions that influenced the art style for the dragons, and what they had intended to create when first setting out to create an unusual shooting game that combines dragons and homing lasers.

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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