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Now's the time to submit your talks for the AI Summit at GDC 2017

If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 

If you've been thinking about when would be the best time to submit a talk for the AI Summit at Game Developers Conference 2017, we've got news for you: that time is right now. 

GDC organizers are now accepting AI Summit talk submissions through Friday, September 23rd.

There's never been a better time to be a GDC speaker -- this will be the 31st edition of GDC, which continues to be the world's largest and longest-running event serving professionals dedicated to the art and science of making games. 

The big event takes place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

As always, the GDC AI Summit features panels and lectures from top game AI programmers in the industry. Organized as a collective effort by the AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward.

This summit is targeted toward the intermediate to advanced programmer who wants deeper insight into the world of game AI, however anyone who is interested in what AI can offer next generation games will find invaluable insights and lessons from the speakers.

With that in mind, this year we are welcoming submissions on AI-related topics in the following areas: 

  • Postmortems of the AI in recently released (or soon to be released) games - especially with a focus of "challenges faced... and overcome!"
  • Advancements and improvements in both traditional AI architectures (e.g. state machines, behavior trees, planners, etc.) and newer algorithms (e.g. MCTS)
  • New architectures and approaches for AI-related problems
  • Improvements in navigation and avoidance algorithms
  • Animation control through AI systems
  • Multi-agent coordination in tactical, strategic, or social situations
  • Use of AI for content generation in games
  • Use of AI for gameplay management, pacing, etc.
  • Non-traditional uses of AI in game development applications (e.g. tools, debugging, etc.)

For more details on the submission process, please visit the GDC website.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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