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Ninja Theory opens real-time cinematography division, Senua Studio

UK indie Ninja Theory has cut the ribbon on Senua Studio, a new division dedicated to bringing realtime virtual characters to life for stage, film, broadcast, games, and VR.

Chris Kerr, News Editor

September 2, 2016

1 Min Read

UK indie Ninja Theory has cut the ribbon on Senua Studio, a new division dedicated to bringing real-time virtual characters to life for stage, film, broadcast, games, and VR. 

The Heavenly Sword and Enslaved developer has named the studio after its upcoming game, Hellblade: Senua's Sacrifice, which showcased some impressive real-time cinematography tech when it debuted earlier this year. 

During a demo at this year's GDC conference, the developer revealed that a scene from Hellblade was actually being performed live on stage by an actress, who was being rendered into the game world in real-time. 

According to Ninja Theory co-founder Tameem Antoniades, Senua Studio will help other developers and creatives harness that same tech to "push forward the future of real-time entertainment."

"We have demonstrated working solutions today, and want to push forward the future of real-time entertainment, be it live performances of digital characters for stage or broadcast, shooting fully-rendered CG scenes in real-time for previs, or interacting with believable characters in VR," explained Antoniades. 

Ninja Theory says Senua will cover all the bases, offering services in the areas of live performance, real-time cinematography, pre-visualization, and VR experiences. 

More information, including how to get in touch with the Senua team, can be found on the Ninja Theory website

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About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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