Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game
based on a favorite book -- while also beginning a new one based on a
single-button control scheme.
Favorite Book
GameCareerGuide challenged its readers to design a game inspired by one of their favorite books. The challenge encouraged readers not to simply re-tell a story within a game, but to come up with a design based on the ideas, themes, and broader topics covered by a particular work.
The winning entries are:
- Jeremiah G. West, Student at Norco City College,
Go the F**k to Sleep
- Randall Vevea, Game dev student at Cabrillo College,
The Castle in the Attic
- Nick Johnson, Columbia College of Chicago Alumni,
The Mysterious Stranger
- Thomas Petzel, Student at Niederrhein University of Applied Sciences,
Hunters
- Tom Cole, MA in Digital Games Theory and Design at Brunel University,
Chocolat
- Jose Francisco Arias Perez, Designer at Tlacuacho Estudio,
Crime and Punishment
- Nicolas Salzer, Psychology student at University Hildesheim,
Instructions for a Minor Demon
- William Wiley, Columbia College Chicago,
Fire & Ice: Coming of the Revenant
- Ivan Low Jun Zhi, Asia Pacific University College of Technology and Innovation,
Survival Instinct
- Faye Windsor-Smith, QA Tester for Codemasters,
Do or Die
The full results, with details from each winner, are
live now at GameCareerGuide.
One Button Control
Taking a more minimalist approach, the latest Game Design Challengeasks GCG's readers to design a game that uses a only a single button.
"Over the past few years, we've seen developers and hardware manufacturers use a number of strategies to simplify game control. The Wii offers a unique controller design with motion tracking, mobile phones now emphasize multi-touch capabilities, and Microsoft's Kinect offers camera-based, gamepad-free control."
"What if we tried to simplify game control even further? What if we went back to basics and brought game control down to a simple, easy to understand interface: pushing a button -- not with a full controller, but just a single button."
Full details are available at GameCareerGuide, and all readers are eligible -- and welcome -- to submit designs.