[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as lessons learned from Bastion's audio, the power of change, and how a boss can make or break your game.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines
This Week's Standout Member Blogs
The Power of Change
Richard Vaught asks what is it that makes games like Dwarf Fortress
so fascinating to play? And what is the dividing line between reality and games? Change...
Bastion: Masterclass in Audio
Sometimes you play a game that's a revelation. Tiny Wings
was like that for one-touch gaming. Here, Ron Dippold explains why Bastion
is that game for audio.
Better, Stronger, Faster: How Games Will Change What We’re Capable Of
In this piece, Jim Cummings predicts that gaming will drive the development and mainstreaming of new feedback systems meant to amplify user creativity, enjoyment, and motivation.
How A Boss Can Make Or Break Your Game
Can you imagine if Moby Dick had ended with Capt. Ahab simply killing his whale with dynamite? It wouldn't be a very satisfying book, now would it? William Avery looks at how the quality of a boss fight correlates to the quality of the game its in.
Opinion: The Second Derivative of Health
Matthew Downey explores the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters.