[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as rethinking the audio loop in games, why presentation wasn't enough in Bulletstorm, and more.
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This Week's Standout Member Blogs
Rethinking the audio loop in games
Marcelo Martins discusses the history of looped compositions in video games, and modern approaches to this intriguing technique.
"Not so casual…" - Difficulty problems in modern MMOs (Part 01: Player Types)
In this series of blog posts, Tobias Heussner covers problems in modern MMOs which are related to their difficulty, starting with player types and different play-styles.
Bulletstorm: When presentation isn't enough
looks great, but Eric Schwarz argues that its mechanics and level design are bland and poorly developed. Who would have thought ludicrous gibs could be so uninteresting?
The game designer class - What are his biggest weaknesses?
So you've got everything it needs to be a game designer? Congratulations! Adriaan Jansen warns designers to not to step in one of these pitfalls though...
Greed, Short-sightedness and Mediocrity. EP1: Japan
(Bernardo Del Castillo
Bernardo Del Castillo talks about the criticism of Japanese games, current trends, and seeming absolute notion that Japan needs to stop being Japanese to succeed. Why do we have this idea so firmly set in our heads?