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Gamasutra Member Blogs: From audio loops to Bulletstorm

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as rethinking the audio loop in games, why presentation wasn't enough in Bulletstorm, and more.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as rethinking the audio loop in games, why presentation wasn't enough in Bulletstorm, and more.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. This Week's Standout Member Blogs Rethinking the audio loop in games (Marcelo Martins) Marcelo Martins discusses the history of looped compositions in video games, and modern approaches to this intriguing technique. "Not so casual…" - Difficulty problems in modern MMOs (Part 01: Player Types) (Tobias Heussner) In this series of blog posts, Tobias Heussner covers problems in modern MMOs which are related to their difficulty, starting with player types and different play-styles. Bulletstorm: When presentation isn't enough (Eric Schwarz) Bulletstorm looks great, but Eric Schwarz argues that its mechanics and level design are bland and poorly developed. Who would have thought ludicrous gibs could be so uninteresting? The game designer class - What are his biggest weaknesses? (Adriaan Jansen) So you've got everything it needs to be a game designer? Congratulations! Adriaan Jansen warns designers to not to step in one of these pitfalls though... Greed, Short-sightedness and Mediocrity. EP1: Japan (Bernardo Del Castillo) Bernardo Del Castillo talks about the criticism of Japanese games, current trends, and seeming absolute notion that Japan needs to stop being Japanese to succeed. Why do we have this idea so firmly set in our heads?

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