[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the science of Assassin's Creed's Animus, Android marketing for indies, and more.
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This Week's Standout Member Blogs
Animating the Animus: Genetics, epigenetics, and brain scanning in Assassin's Creed
Sebastian Alvarado introduces the reader to simple concepts in molecular biology and recent breakthroughs in brain scanning to rationalize the science that could have been behind the Animus in Ubisoft's Assassin's Creed
Warcraft III - It's not a bug, it's a feature!
Are exploits really so bad? Is iteration just a tool for fixing problems, or can it help us find new solutions? Glen Cooney examines these questions by taking a look at the exploits of Warcraft III
alongside the ever elusive phenomenon of the "Ascended Glitch."
Rebuttal to "Just One More Game..."
The New York Times Magazine published a piece on "stupid games," and the threat of impending hyper-addictive games. Aaron Chapin calls it" just another in a long string of articles that misrepresents our industry through ignorance."
Mass Effect 3 extended cut: Unchanging ending does not deny "theory" and one-word reveals
So the ending is not going to change? That doesn't imply the theory wasn't true. Alfe Clemencio says that even a single extra word said in the right setting, by the right character, can completely change how a story (or ending) is perceived.
Android Marketing for Indies
For his second Android game launch, Ernest Woo went through a crash course in indie games PR and marketing. Here is what he learned!