[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including why survival horror is still a viable genre, Nintendo's backstage performance, making multiplayer XBLIG titles, and more.]
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs
-- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs
are written by development professionals with a wealth of experience to share.
We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines
Here are the top blogs for the week:
This Week's Standout Expert Blogs
Lessons in visibility from the arcade generation
In this retrospective, Paul Culp argues that there is nothing more dangerous or destructive as an arrogant youth with authority, and a big title.
Nintendo's backstage performance
What are our industry captains really saying when they reflect on past period's performance? Joost Rietveld argues that managers perform in two places, mainstage and backstage.
Making a multiplayer XBLIG, or: How I learned to stop worrying and love XBLIG
James Petruzzi aims to give a general overview of developing multiplayer games for Xbox Live Indie Games, while detailing the most common pitfalls developers will run into.
Why survival horror is still viable
A few weeks ago Resident Evil Revelations
producer Masachika Kawata said that survival horror wasn't viable anymore. Josh Bycer offers a rebuttal and explains why this should be the best time for the genre.