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Gamasutra Expert Blogs: From Localization To Silver Dollar

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including localization and demo tips, controversial XBLIG developer Silver Dollar Games, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including localization and demo tips, controversial XBLIG developer Silver Dollar Games, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert BlogsBESMART: 7 Tips For Successful Game Localization (Laura DF) ICanLocalize's chief operating officer and translator Laura DF shares seven tips you should take into account for your game localiztion to succeed. - Treasure This Moment - 5 Ways To Make Your Game Demo Better (Simon Carless) Isn’t it frustrating when someone makes a game that actually shows promise… but the public demo massively undersells it? Gamasutra publisher Simon Carless offers five ideas to make sure that doesn't happen to your demo. - Silver Dollar Games Defends Xbox Live Indie Games (Jonathan Flook) After being called the scourge of XNA for producing XBLIG titles like Try Not To Fart and Shoot or Date, Silver Dollar Games offers a defense for its approach and a peek at its history. - Reversing The Difficulty Curve In Game Design. (Josh Bycer) Hitting the player early on with difficult design can be a gamble, but Josh Bycer says that when it's done right, it allows the designer to create challenging scenarios without worrying about overloading the player.

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