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Gamasutra expert blogs: From Swordfight to Killing Time

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including crotch dueling game Swordfight, 3DO's unusual game Killing Time, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including crotch dueling game Swordfight, 3DO's unusual game Killing Time, and more.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs Swordfight is good art (Nathan Fouts) A game where you poke your friend's crotch with an Atari 2600 controller? Nathan Fouts asks, "Could it be more than just cheap thrills? Could it actually be good art?" More frames per second is good (Benjamin Quintero) Benjamin Quintero argues that "frames per second" may not be a pretty metric, but it works... Games that just missed it: Killing time edition (Josh Bycer) Today's example of what could have been takes us back to the 3DO era, with a game that Josh Bycer says came out at the wrong place and time. The edge of story (Tynan Sylvester) Tynan Sylvester believes the concept of narrative is not absolute. It is merely a label for a cluster of emotional triggers which games happen to share with certain traditional media.

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