Gamasutra Expert Blogs: From A Game's Worth To 'The 10% Rule'

In highlights from Gamasutra's Expert Blogs, industry notables write about the worth of a video game, why iOS developers are choosing the freemium model, and more.
[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the worth of a video game, why iOS developers are choosing the freemium model over Lite/Premium apps, and the 10 percent rule.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs RPGs, Challenge, And Grinding (Lars Doucet) Brain Juice Games' Lars Doucet discusses accessibility and expanding the audience of games by rethinking how we look at challenging. Also, can grinding be a good thing? What Is A Game Worth? (Anthony Hart-Jones) So how much is the game worth? The answer may seem controversial, but Anthony Hart-Jones think it is simple… Any game is worth only what the buyer / player is willing to pay for it, even if they happen to be a pirate. Lights Out For Lite Apps (Paul OConnor) Paul OConnor breaks down why, despite the success with "Lite" and "Premium" iOS app-pricing strategies, his studio Appy Entertainment has abandoned those models in favor of the "Freemium" model. The 10% Rule (Robert Levitan) In this blog post, Robert Levitan explains why you have to get a gamer beyond the 10 percent point -- no matter what it takes.

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