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From Demon's Souls to Bloodborne: Hidetaka Miyazaki's creative journey

The foundation of new PlayStation 4 hit Bloodborne lies in Demon's Souls, and in a new profile of its lead developer, he charts his career and creative path.

Christian Nutt, Contributor

March 31, 2015

1 Min Read

"The project had problems and the team had been unable to create a compelling prototype. ... I figured if I could find a way to take control of the game, I could turn it into anything I wanted. Best of all, if my ideas failed, nobody would care -- it was already a failure."

- Hidetaka Miyazaki on taking over a troubled Demon's Souls during development

The foundation of PlayStation 4 exclusive hit Bloodborne lies in Demon's Souls, a PlayStation 3 game made by the then-terminally obscure developer From Software under the direction of Hidetaka Miyazaki, who's now the company's president.

But Demon's Souls was originally a troubled project -- one he took over, and ultimately saved.

In a new profile of the developer for The Guardian, Simon Parkin learns how Miyazaki's upbringing and strange journey into game development -- he took an 80 percent pay cut to hop from Oracle to From Software, as a programmer -- influenced his vision for games.

It's a good read, and if nothing else, you'll get a taste of Miyazaki's wry humor.

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