"Multi-touch is actually a detriment to the GamePad use in general," he argues, "as you ideally want to be using the buttons and sticks alongside touch gameplay, which is what we strive for in psyscrolr." The dev took this approach when brainstorming ideas for platformer-based puzzles -- he wanted to find as many interesting and unique interactions between GamePad and player that used a combination of touch-screen and sticks/buttons at the same time. Meyer hopes that more indie studios will explore the possibilities of the GamePad soon. "Of course, the elements need to fit into the game's scope, so shoehorning in mechanics like that may not fit," he adds. "For psyscrolr, we want our stages to have unique mechanics we'll introduce you to, then mix it up as you progress."
"Multi-touch is actually a detriment to the GamePad use in general, as you ideally want to be using the buttons and sticks alongside touch gameplay."
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Exploring the possibilities of the Wii U GamePad in a platformer
Jonathan Meyer and his small team at Actos Games were working on Apexicon, a fantasy puzzle combat game for the Nintendo Wii U, when Meyer began to really ponder the possibilities of the Wii U GamePad.