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Come out to GDC 2016 and see how Campo Santo made the world of Firewatch

As GDC 2016 draws nigh organizers announce a new talk from Campo Santo artist Jane Ng on how the studio designed the world of Firewatch.

The 2016 Game Developers Conference is coming up quick, and today organizers are excited to reveal another great talk that will take place at the conference in March.

What's especially interesting about this talk is that it spans both the Design and Visual Art tracks of GDC talks, and explores the technical aspects of how artists express their creativity through game design.

Jane Ng, an artist on Firewatch at Campo Santo, will be delivering a postmortem-style presentation on the topic at GDC 2016. Her talk, "Making the World of Firewatch," will discuss the reasons behind various production decisions and how the studio dealt with unexpected issues during production.

While showcasing visual examples from the first-person narrative game, Jane will explain the methodology behind Campo Santo's scene management, asset modeling and world streaming. Her talk will also go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources.

If this is something you're interested in attending, you might also want to make time to check out Crowd of Monsters art director Daniel Candil's smart talk on "Art of Blues and Bullets: Dominating 256 Shades of Grey," Northeastern University assistant professor Amy Shirong Lu's session on "Character Design for Diverse Audiences: Some Psychological and Behavioral Perspectives," and The Molasses Flood animator Gwen Frey's great talk about "Animating Quadruped Character in The Flame in The Flood."

These are just some of the exciting sessions that will be announced for GDC 2016 in the coming months.  Stay tuned for more, and don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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