Daily news, dev blogs, and stories from Game Developer straight to your inbox
Young Horses' Kevin Geisler shares tongue-in-cheek "tips" for game developers about things you probably shouldn't do -- but that totally worked out during development of Octodad: Dadliest Catch.
January 20, 2015
1 Min Read
Kevin Geisler serves as a producer and programmer for the Chicago-based indie studio Young Horses Inc., and today he tweeted a series of brief, tongue-in-cheek "tips" for game developers that were culled from his own experiences making Octodad: Dadliest Catch.
His advice was catalogued by fellow Octodad developer Kevin Zuhn, who used Storify to compile Geisler's tweets into an informal rundown of lessons learned during development on Dadliest Catch in advance of publishing a full postmortem in the future.
It's a great bit of reading for game developers that serves as an intriguing counterpoint to the Octodad: Dadliest Catch postmortem talk that Young Horses cofounders Phil Tibitoski and John Murphy gave in earnest at GDC Next 2014.
With Zuhn's permission we've taken the liberty of embedding the Storify below for your reading pleasure.
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more