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Video: Juggling the chainsaws of work-for-hire vs. original projects

At GDC 2016, ClutchPlay Games' Amy Dallas tackles the practical realities of balancing work-for-hire projects vs. developing original IP, and what she & her team have learned from doing it for years.

Make your own original game, or take contract work?

It's a dilemma most indie devs face at some point in their career, and at GDC 2016, ClutchPlay Games' Amy Dallas tapped her experience in the mobile game industry to offer some advice on the subject.

During her talk Dallas dug into the practical realities of balancing work-for-hire projects vs. developing original IP, what she and her team have learned from this process, and how they've applied those lessons to maintaining the health of their studio.

It was a smart talk that shed light on the all-too-tricky balancing act so many indie devs and studios face today. if you missed seeing it live, don't sleep on your chance to now watch Dallas' talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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