Developer and BitSummit director James Mielke gave an excellent English language talk at GDC 2014 about where the Japanese indie scene came from, where it is now and where it's headed next.
While his talk revolved around the lessons learned running BitSummit, Mielke also took pains to contrast the Western indie scene's burgeoning success and status with the relative anonymity of Japanese indie developers.
He also dug into why people still equate the word "indie" with "amateur" in Japan, and showcased indie developers in the region who are responsible for changing the status quo of Japanese game development -- despite the fact that Japan's mainstream media outlets rarely acknowledge their existence.
Now you can acknowledge their existence too, thanks to the tireless work of the GDC Vault recording team. The free video (embedded above) of Mielke's talk 'Exploring the Human Element of BitSummit' is now available to watch here on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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