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Ubisoft Commits All Future Clancy Games To Kinect

French publisher Ubisoft's next entry in the Ghost Recon franchise will be the beginning of a permanent commitment to integrate Kinect functionality in all games in the Tom Clancy's franchise.

Frank Cifaldi, Contributor

June 6, 2011

1 Min Read

French publisher Ubisoft's next entry in the Ghost Recon franchise will be the beginning of a permanent commitment to integrate Kinect functionality in all games in the Tom Clancy's franchise. At Microsoft's E3 2011 press conference Monday morning, Ubisoft announced and showed the Kinect functionality for its upcoming Ghost Recon: Future Soldier: first for weapon customization, allowing over 20 million customized weapons to be built, part by part, using either gestures or voice recognition. Gesture controls were also shown for combat, with one hand steering the gun and the other firing. "All future titles in the Tom Clancy's will leverage Kinect," the company said at the end of its presentation, committing all of its franchises to the device. Tom Clancy's Ghost Recon: Future Soldier is expected to ship some time this year.

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About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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