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Ubisoft said the cancellations are a result of an "uncertain economic environment."

Chris Kerr, News Editor

July 22, 2022

2 Min Read
A screenshot from the now-cancelled Ghost Recon Frontline

Ubisoft has cancelled Splinter Cell VR and Ghost Recon Frontline as well as two other unannounced titles.

The French publisher shared the news during its latest earnings call and said it decided to scrap all four projects as a result of the "more uncertain economic environment" it's currently facing.

Ghost Recon Frontline was pitched as a free-to-play, tactical-action, PvP shooter set in the Ghost Recon universe. The title was in development at Ubisoft Bucharest but now won't see the light of day.

Splinter Cell VR, meanwhile, was announced in 2020 at the Oculus Connect virtual event and was in development at Ubisoft Red Storm Entertainment, known for working on Werewolves Within and Star Trek: Bridge Crew.

Ubisoft Dusseldorf, Ubisoft Mumbai, and Ubisoft Reflections had also been tapped to co-develop the title, which was billed as an "immersive, visceral" experience.

Those cancellations were announced shortly after Ubisoft told investors it will be delaying Avatar: Frontiers of Pandora and another "smaller unannounced premium titles" due to production constraints.

As a result, those projects have been pushed to the next fiscal year and won't be hitting shelves in 2022. Commenting on those delays and the current state of its studios, Ubisoft said it's working hard to create "efficient working conditions to ensure both flexibility for our teams as well as strong productivity."

Ubisoft also reiterated its desire to continue pushing into the mobile and free-to-play markets, citing a belief that it's currently entering into a "multi-year cycle of significant toppling and operating income growth."

The publisher is currently developing a mobile version of The Division and has multiple freemium offerings in development such as XDefiant, Tom Clancy's Rainbow Six Mobile, and The Division Heartland.

It seems optimistic about the prospects of those projects, and said testers have already proven "supportive" of each title.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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