Toshiba warns semiconductor shortage will continue to affect console makers

"Game console makers are among the customers making the strongest demands and I’m sincerely sorry for their frustration as none of them have a 100 percent satisfaction."

Toshiba has warned semiconductor supply shortages could affect console production for at least another year.

As reported by Bloomberg, the company said that in some instances, supply would be limited right through until the end of 2022. The issue is being blamed on material shortages and demand that is far exceeding the company's output capacity.

"The supply of chips will remain very tight until at least September next year," said Takeshi Kamebuchi, a director in charge of semiconductors at Toshiba. "In some cases, we may find some customers not being fully served until 2023."

Offering some context as to the level of demand, Kamebuchi explained Toshiba usually receives orders weeks and months in advance, but is now receiving long-term inquiries "for half a year into the future and beyond."

Commenting specifically on those clients within the games industry, Kamebuchi said that some console makers will undoubtedly be affected by the shortages, and that Toshiba is having to prioritize contracts based on which businesses are most at risk.

"We consider which customer faces the most severe situation, such as the risk of the whole production line halting or the business getting obliterated without the supply of chips," continued Kamebuchi. "Game console makers are among the customers making the strongest demands and I’m sincerely sorry for their frustration as none of them have a 100 percent satisfaction."

Earlier this year, President Biden ordered a 100-day review of semiconductor supply chains after companies including Nintendo, Sony, and Microsoft explained the issue had been affecting hardware production for around a year.

In May, Nintendo president Shuntaro Furukawa updated investors on the situation, and said that Switch production was now "more uncertain" as a result of the disruption. The company is hoping to sell 25.5 million consoles during the current fiscal year.

"Although we are currently striving to produce as many units as possible, the fact is that our production plans are more uncertain than they were at the beginning of previous fiscal years," said Furukawa.

"Our full-year sales plan is based on the premise that we can secure the materials necessary for production, but if we are able to produce more units, we will work hard to meet the strong demand, and to be able to ship and sell those units."

Latest Jobs

Pocketwatch Games

Senior Gameplay Engineer


Cambridge, Massachusetts
Jr. Programmer

Gameloft Australia

Brisbane, Australia
Creative Director

Sucker Punch Productions

Bellevue, Washington
Senior Systems Designer
More Jobs   


Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter


Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more