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The latest Steam Labs experiment introduces a more focused Discovery Queue
Valve says the new Discovery Queue format will deliver a more "focused experience."
July 12, 2022
2 Min Read
Valve's latest Steam Labs experiment -- dubbed 'Experiment 14' -- aims to improve discoverability by making it easier to sift though Steam recommendations.
The experiment allows Steam users to trial a new Steam Discovery Queue format that according to Valve delivers a "more focused experience."
"Originally launched in 2014, the Steam Discovery Queue gives players a way to step through a personalized set of recommended games one at a time. To date, 115 million players have used the Steam Discovery Queue, viewing a combined total of 18 billion game store pages," wrote Valve in a blog post.
"Today's update makes it easier to see key details about each game, and to flip through a queue of games faster than before."
The new format will let users launch into the queue without leaving the page they're currently on, see why each game is being recommended to them specifically, and add a game to their Wishlist with the click of a button.
The updated Discovery Queue will also spell out key details about each game it features as part of a new simplified presentation format, and will ignore titles that aren't suited to players by hiding them in the future.
Valve said it has been focused on updating various aspects of Steam to work better across a growing range of devices including mobile, tablets, and Steam Deck -- noting that the latest experiment will support that process.
"For the Discovery Queue, we found that we needed a new approach to how it works so that it can be more easily navigated on a variety of devices and to make for a better experience overall," added the company.
Anybody interested in taking the revamped Discovery Queue can do so right now by following the explainer on the Steam Labs blog.
About the Author(s)
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.
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