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Sony says it couldn't effectively test Driveclub

"They hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time." - Sony's Shawn Layden says that there's no way they could have anticipated the problems for Driveclub.

Mike Rose, Blogger

November 24, 2014

1 Min Read

"They tried to do the best, newest, greatest thing ever to happen in the driving genre and they hit a hiccup. I prefer people to have the ambition to try that, though. It's no fun being safe all the time."

- Sony Computer Entertainment America President Shawn Layden says that there's no way they could have anticipated the problems for Driveclub. It has been seven weeks since Driveclub launched on PlayStation 4, and developer Evolution Studios is yet to get the online game into a stable state. It looks like PS Plus subscribers aren't going to get their hands on the title anytime soon either. Now Layden has jumped to the defense of Evolution, telling IGN that there was no way the studio could have possibly tested the online functionality of the title without releasing it to the public. "In the development cycle, we try to do all things," he says. "In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan. You do a beta test, you scope against that." "But now, in a connected world, you can't effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service," he went on. "And the guys [at the studio] are struggling with that. It's throwing up things they had not anticipated." Layden adds that he receives reports from the studio on a daily basis, and while progress is slow, he believes the team is pushing ahead.

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