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Nordisk wants Supermassive to continue developing narrative-driven titles.

Chris Kerr, News Editor

July 12, 2022

1 Min Read
Promotional artwork for The Quarry

Nordisk Games has fully acquired The Quarry and The Dark Pictures Anthology developer Supermassive Games for an undisclosed fee.

The Danish investment firm, which is owned by entertainment company Nordisk Film, previously purchased a 30.7 percent stake in the UK studio in March 2021.

Through its latest deal Nordisk has acquired 100 percent ownership in Supermassive, making the Guildford-based developer the third wholly-owned studio in its portfolio.

Supermassive was founded in 2008 by Pete Samuels and Joe Samuels and currently employs more than 300 developers.

Nordisk wants the studio to continue working on narrative-driven titles with high-end production values and "cinematic excellence."

"In the year we’ve worked alongside Pete and Joe and the whole Supermassive team, it’s been clear to us the amount of talent, as well as how much potential there is to further develop the kinds of story and narrative-driven games they excel at,” said Mikkel Weider, CEO of Nordisk Games.

"In acquiring 100 percent of the studio we’ll be able to increase our support to the team, and most importantly, continue the great working relationship we have with them."

Supermassive CEO Pete Samuels believes the partnership will provide the studio with security as it seeks to realize its vision for the future.

"Having had such a positive experience over the past year it wasn’t a difficult decision when Nordisk Games wanted to explore increasing their investment," added Samuels.

"We have an exciting and ambitious growth strategy for Supermassive Games and Nordisk Games ownership only enhances that. I’m hugely excited about where the security offered by this partnership, and continued access to the expertise within Nordisk Games, will take us next."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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