At Develop Conference today, Sony's Mark Cerny gave some notable insight into how working on the upcoming adventure game Knack for PlayStation 4 has allowed him the opportunity to "bridge the gap" between casual, touch-screen games and the traditional AAA console game.
Cerny noted that back in the 90s, many younger gamers and adults new to the games industry would often play handheld button-fueled games, and this would easily lead them into more complex console games.
However, in modern times a vast number of new gamers play titles on smartphones and tablets, meaning that transferring to a controller with more than a dozen buttons could potentially prove a tricky transition.
"Anyone can play Fruit Ninja," he noted, but a DualShock 3 controller may be a little too daunting for a more casual player.
Hence, with Knack Cerny is attempting to bring together broad accessibility and an old school challenge, such that it can prove fun for newcomers, but also provide a challenge for those who are home console veterans.
With Knack, Cerny plans to "firmly have a foot in both worlds," providing a story-driven action adventure that "acts as an on-ramp to AAA console games."
This challenge of providing both accessibility and depth extended to the PlayStation 4's controller too. In early testing, Sony found that eight year olds were having issues with the controls of the DualShock 4 -- however, it wasn't the complexity of the controls that was the problem, but the actual size of the controller itself.
It was discovered that younger players had no problem reaching the face buttons, but had to stretch to push the shoulder buttons.
To put himself in their shoes, Cerny and his team built a giant controller that was slightly too big for an adult's hands. This gave the team insight into how the current design felt for younger children, and they were then able to alter the controller to match what they had discovered.
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Mark Cerny on 'bridging the gap' between casual and console
Sony's Mark Cerny has given notable insight into how working on Knack for PS4 is allowing him to "bridge the gap" between casual games and traditional console games.