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Krafton opens triple-A studio in Montréal to adapt Korean fantasy novel series

The PUBG Battlegrounds maker hopes to expand the studio significantly over the next three years.

Chris Kerr, News Editor

February 8, 2023

1 Min Read
The Krafton Montreal logo

PUBG Battlegrounds maker Krafton has established a new triple-A development studio in Montréal, Canada.

Krafton Montréal Studio is the company's first on Canadian soil, and will be led by Far Cry game director Patrik Méthé, who worked on multiple entries in the franchise at Ubisoft including Far Cry 3, Far Cry 4, and Far Cry 5.

Méthé will be joined at the nascent studio by industry veterans including producer Benoit Frappier, game director Frédéric Duroc, and technology director Martin Paradis.

Krafton Montréal's first project will be a video game adaption of Korean fantasy novel series 'The Bird That Drinks Tears.' Written by Yeong-do Lee, the series debuted two decades ago and is credited with pushing the Korean fantasy genre forward.

Krafton has been working on the project since 2021, and has begun visualizing the world and characters of the novel to start expanding the franchise.

The company intends to quickly strengthen Krafton Montréal, and hopes to hire 150 people over the next three years to fill key positions across disciplines such as animation, programming, and HR.

“We are thrilled to open our first Canadian triple-A studio in Montréal, one of the world’s top cities for video game production," said Krafton CEO, CH Kim.

"The local pool of creative and specialized talent is impressive, and we hope that many will join our team. Krafton Montréal Studio will be our third studio in North America and we have found a great leader in Patrik who has extensive experience bringing franchises to new heights." 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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