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Keywords buys development engineering provider Coconut Lizard for $2.47M

Keywords Studios has acquired specialized game development company Coconut Lizard for a fee that could rise to $2.47 million.Â

Chris Kerr, News Editor

June 26, 2020

1 Min Read

Keywords Studios has acquired specialized game development company Coconut Lizard for a fee that could rise to £2 million ($2.47 million). 

Based in the UK, Coconut Lizard offers a variety of development engineering services including game optimizations, hardening, porting, and middleware integration, with a particular focus on Unreal Engine. 

The company has previously worked with Sea of Thieves developer Rare to help support and developer the tongue-in-cheek pirate simulator.

"The Coconut Lizard team will bring further expertise in the Unreal Engine as well as access to talent to our wider team of around 1,000 people working across our Game Development studios internationally," said Keywords chief exec Andrew Day, commenting on the deal.

"Having recently successfully raised £100m in a placing, we are pleased to have completed our first acquisition despite the COVID-19 pandemic. We expect to complete further acquisitions over the months ahead from the strong and attractive pipeline of opportunities that we are currently reviewing."

As Keywords readies itself for even more acquisitions, it's worth noting that the company has already splashed plenty of cash in a bid to become a one-stop-shop service provider. 

It has made a number of multi-million dollar purchases over the past year, including a major triple acquisition that saw it grab translation tech developer Katan, creative marketing company Ichi Holdings, and recording studio Syllabes for a combined $12.5 million.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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