Revenues generated for online games in China were up in the second quarter of 2011, according to recently-published analysis.
Total reported revenue for the quarter was CNY8.76 billion ($1.35 billion),
according to analysis from China's Analysys International. This represents a 12.6 percent growth from revenues reported for the same quarter last year, and is 3.1 percent more than those reported the prior quarter.
The leading contributor was rapidly growing MMO operator Tencent, which commanded 29.5 percent of the total revenues reported in the region. Tencent's revenues in the second quarter were
over $1 billion, representing a 44.3 percent increase for the company.
Tied for second place were Shanda Interactive and and NetEase, which operates the popular Chinese version of
World of Warcraft.
The Chinese online game market
hit $5 billion in revenues in 2010 according to research, and is expected to surpass $8 billion in 2014.