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China Sees 12.6% Growth In Q2 Online Gaming Revenues

Total revenues for online games in China grew 12% to $1.35 billion in the second quarter of 2011, according to recently-published research, with Tencent the clear leader over Shanda and NetEase.

Frank Cifaldi, Contributor

August 31, 2011

1 Min Read

Revenues generated for online games in China were up in the second quarter of 2011, according to recently-published analysis. Total reported revenue for the quarter was CNY8.76 billion ($1.35 billion), according to analysis from China's Analysys International. This represents a 12.6 percent growth from revenues reported for the same quarter last year, and is 3.1 percent more than those reported the prior quarter. The leading contributor was rapidly growing MMO operator Tencent, which commanded 29.5 percent of the total revenues reported in the region. Tencent's revenues in the second quarter were over $1 billion, representing a 44.3 percent increase for the company. Tied for second place were Shanda Interactive and and NetEase, which operates the popular Chinese version of World of Warcraft. The Chinese online game market hit $5 billion in revenues in 2010 according to research, and is expected to surpass $8 billion in 2014.

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2011

About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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